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community initiative / live

Innovation Squad

A hands-on design and development workshop for curious young people aged 12–17.

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relationship
community initiative
sector
youth & education
status
live
date
2026
Innovation Squad homepage with large Make Ideas Real typography
live captureProgramme proposition and application entry point.

delivered scope

what the work includes.

These figures describe delivered features visible in the product. They are not presented as adoption, performance or impact results.

workshop stages explained
4
published participant age range
12–17
connected application flow
1

01 / Program

Make the invitation immediate.

“Make ideas real” leads the page, followed by a plain description of the workshop, its age range and the date shown on the live site. Oversized type and lime, orange and purple accents give the program a direct presence.

identity highlights

A visual system for turning curiosity into momentum.

The identity moves between invitation and instruction. A compact rocket mark makes the programme recognisable at small sizes, while broad typography, launch stripes and role-based colourways give every touchpoint a job inside one coherent system.

Supplied Innovation Squad rocket and wordmark lockup
supplied artifactSupplied programme identity artwork.
Supplied Innovation Squad role-tag system for innovators, volunteers, facilitators and organisers
supplied artifactSupplied role-tag system.
Explore the complete identity system

brand identity

A visual system for turning curiosity into momentum.

The identity moves between invitation and instruction. A compact rocket mark makes the programme recognisable at small sizes, while broad typography, launch stripes and role-based colourways give every touchpoint a job inside one coherent system.

mark rationale

The mark combines a rocket with the silhouette of a tag. The outer form signals an idea ready to be named and shared; the diagonal axis points upward; a diamond window creates focus; three pixel-like exhaust blocks translate launch into the visual language of making with technology.

type system / Unbounded

Unbounded is the display voice. Its wide proportions, rounded geometry and engineered details feel technical without becoming corporate. Used in decisive weights, it can carry a workshop headline, a role label or a compact call to action while keeping the programme approachable.

logo construction

from direction to a repeatable system.

Construction analysis based on the supplied identity artwork. It explains the visible design logic; it is not presented as an archival sketch sequence.

  1. 01

    Set the direction.

    Begin with a forty-five-degree launch axis so the mark feels active before detail is added.

  2. 02

    Build the vessel.

    Wrap the axis in a clipped tag-like silhouette that stays legible from a favicon to a wall graphic.

  3. 03

    Create a point of focus.

    Place a diamond window inside the body, echoing a selected idea, code node or target.

  4. 04

    Turn motion into a system.

    Break the exhaust into three square units, then extend that diagonal rhythm into stripes, tags and packaging.

campaign and merchandise applications

Supplied Innovation Squad rocket and wordmark lockup
supplied artifactSupplied programme identity artwork.
Supplied Innovation Squad role-tag system for innovators, volunteers, facilitators and organisers
supplied artifactSupplied role-tag system.
Supplied Innovation Squad merchandise gift-box artwork
supplied artifactSupplied gift-box artwork.
Editorial reconstruction of a colourful workshop design table with paper prototypes and timed activities
process reconstructionProcess reconstruction based on the live program’s verified make-and-prototype sequence. Not event documentation.
Innovation Squad mobile homepage showing program details and application action
live capture

02 / Expectations

Explain what participants will actually do.

The program describes finding a problem, sketching an answer, designing an experience, building an interactive prototype and showing the work. It also states that beginners are welcome.

Evidence and limitations

Published capacity and programme details describe the live experience, not attendance or learning outcomes.

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