community initiative / live
Innovation Squad
A hands-on design and development workshop for curious young people aged 12–17.
visit project ↗ (opens in a new tab)- relationship
- community initiative
- sector
- youth & education
- status
- live
- date
- 2026

delivered scope
what the work includes.
These figures describe delivered features visible in the product. They are not presented as adoption, performance or impact results.
- workshop stages explained
- 4
- published participant age range
- 12–17
- connected application flow
- 1
01 / Program
Make the invitation immediate.
“Make ideas real” leads the page, followed by a plain description of the workshop, its age range and the date shown on the live site. Oversized type and lime, orange and purple accents give the program a direct presence.
identity highlights
A visual system for turning curiosity into momentum.
The identity moves between invitation and instruction. A compact rocket mark makes the programme recognisable at small sizes, while broad typography, launch stripes and role-based colourways give every touchpoint a job inside one coherent system.


Explore the complete identity system
brand identity
A visual system for turning curiosity into momentum.
The identity moves between invitation and instruction. A compact rocket mark makes the programme recognisable at small sizes, while broad typography, launch stripes and role-based colourways give every touchpoint a job inside one coherent system.
mark rationale
The mark combines a rocket with the silhouette of a tag. The outer form signals an idea ready to be named and shared; the diagonal axis points upward; a diamond window creates focus; three pixel-like exhaust blocks translate launch into the visual language of making with technology.
type system / Unbounded
Unbounded is the display voice. Its wide proportions, rounded geometry and engineered details feel technical without becoming corporate. Used in decisive weights, it can carry a workshop headline, a role label or a compact call to action while keeping the programme approachable.
logo construction
from direction to a repeatable system.
Construction analysis based on the supplied identity artwork. It explains the visible design logic; it is not presented as an archival sketch sequence.
- 01
Set the direction.
Begin with a forty-five-degree launch axis so the mark feels active before detail is added.
- 02
Build the vessel.
Wrap the axis in a clipped tag-like silhouette that stays legible from a favicon to a wall graphic.
- 03
Create a point of focus.
Place a diamond window inside the body, echoing a selected idea, code node or target.
- 04
Turn motion into a system.
Break the exhaust into three square units, then extend that diagonal rhythm into stripes, tags and packaging.
campaign and merchandise applications





02 / Expectations
Explain what participants will actually do.
The program describes finding a problem, sketching an answer, designing an experience, building an interactive prototype and showing the work. It also states that beginners are welcome.
Evidence and limitations
Published capacity and programme details describe the live experience, not attendance or learning outcomes.
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